Fi-Fa-Fakten

Tevez ist der wahre Hulk!

Um uns zu beweisen, wie toll und vollpreiskaufwert das neue Fifa wird, hat EA schon mal ein kleines Fact-Sheet rausgehauen. Natürlich ist alles besser und im Zweifelsfall auch komplett erneuert im Vergleich zum Vorjahr.
Nach einer Blutgrätsche in Strafraumnähe lest ihr, was man im Jahre 10 so zu bieten hat.

Ertstmal: Fifa 10 hat 360-Grad-Dribbling! Auf gut Deutsch: Man kann in wirklich viele Richtungen laufen. Das ist tatsächlich ziemlich cool – hätte es aber mMn schon länger geben sollen..
Überhaupt soll die Kontrolle besser werden, was das Spiel wieder mehr in Richtung Skill und weg von “auswendig lernen” bringen könnte.
Man habe sich auch darum gekümmert, dass sowohl das Spiel im Ganzen als auch die Bewegungen der einzelnen Spieler weniger voraussehbar werden, was sich auch in einer grunderneuerten KI niederschlagen soll.
EA spricht hier von spannenderen Zweikämpfen, einer Vielzahl von neuen taktischen Bewegungsabfolgen und und und…
Die KI wird das Spiel besser analysieren, läuft eher in freie Räume (angeblich sogar ohne dabei auch gleichzeitig ins Abseits zu laufen) und macht diese auch besser dicht, wenn z.B. mal ein Abwehrkollege auf Stürmerurlaub ist, gibt sinnvollere (Lauf)Pässe etc. etc.
Da das natürlich noch lange nicht alles war, beglücken wie besonders Übermotivierte noch mit dem Originaltext:

* 360 Dribbling-The first-ever true 360 dribbling system in a football game provides finer dribbling control, enabling players to find spaces between defenders that previously were not possible.

* Skilled Dribbling-All-new animation warping technology provides unprecedented control. Skilled players now have the ability to face a defender and use highly-responsive lateral dribbling to skip past him.

* Freedom in Physical Play-Wider dribble touches and new collision sharing creates a varied, less predictable, and extended fight for possession between the dribbler and a defender.

* Player Urgency-Improved urgency AI logic, with over 50 new movement cycles, delivers more responsive positioning so your players stay focused on the ball and move at a speed appropriate to the action.

* Improved Trapping Intelligence -Players now have a better awareness of where the easiest, most natural trapping position is so they can get the ball on the ground and under control easier and earlier.

* Advanced Positioning -Defenders multi-task and play the pitch more intelligently by covering dangerous spaces left by out-of-position teammates. In attack, players analyze space more effectively, curve their runs to stay onside, create passing lanes and vary attacking options.

* More Accurate Passing -Players better analyze space resulting in pinpoint passes that give their receivers more options and time to outrun defensive pressure.

* Authentic Shooting -Refinements to the shooting system and modifications of the ball physics create a wider, more realistic variety of shots that enhance the exhilaration of scoring.

* Varied Defending Options -Slide Tackle targeting has been enhanced so skilled players have more reach and avoid tackling through the dribbler. Better effort clearance logic gives defenders more options when attempting to get a foot on the ball before an attacker. Effort, such as sliding to block crosses and overhead kick clearances, give defenders more tools to prevent goal-scoring opportunities.

* Refined Goalkeeper Intelligence – numerous improvements mean that goalkeepers now have more urgency and better perception of where to intercept loose balls, resulting in a more responsive and powerful rushing system. New animation warping technology provides game-realistic goalkeeper positioning and momentum, resulting in more varied scoring opportunities.

* Manager Mode Authenticity-More than 50 major improvements were designed to create an authentic experience to mimic the real-world game. Match results are based on team and player strengths and weaknesses. Player transfers are determined by multiple decision points, including club finance and prestige, availability of similar players, and competition from AI-controlled clubs. Player development is more realistic with true-to-life growth curves based on factors such as age and environment.

* Continuous Gameplay- Maintain the atmosphere, pace, and intensity of a match with quick free kicks and referee carding.

* New Practice Arena-Work on individual skills in a fully featured practice mode before stepping on the pitch.

Post von fossey | 08 Jun 2009 | 14:58 pm and tagged , , ,


2 Kommentare für “Fi-Fa-Fakten”

  1. The first-ever true 360 dribbling system – exclusively on Xbox 360.

    :D

  2. ach, es wird schon nicht schlecht werden… ’09 war ganz okay, und konami hat sich in den letzten jahren auch nicht sonderlich angestrengt, also dürfte es ganz interessant werden…

Rede mit!